Feature Creep or Vision work?
Ok so now I have made this rather horrible video with the robot band. This had a series of interesting consequences. One is that I now feel the urge to refine the music so it shows off the individual...
View ArticleNo great result is really random
I was fiddling with the mix and arrangement of the latest Spaceforce song and realized that I was messing with something that one of teachers said in at Musicians Institute. It wenst something like...
View ArticleIteration 2
A lot of various edits from the previous version. Now the video also contain a very cryptic little story.Note: The production value is still extremely low, the whole piece of work has not been given a...
View ArticlePrelude to Greatness
The world of music production has shown me something about the concept of greatness. Greatness comes from the performance of the artists and experts involved with the production of music. You can sense...
View ArticlePlanning for Greatness
How can you plan to achieve something which is great? This is quite an interesting problem when the details of the end result are unclear as they always are with any entertainment production. If I were...
View ArticleFormat
Something i have been pondering for a while.The form of play in games is to see what happen when you do things. Along the way you encounter other forms, play goes through feedback which presents...
View ArticleCare is needed
I just read through the excellent first installment on the Game Design Concepts by Ian Schreiber. I recommend reading it:...
View ArticleProtons, chairs and art
Things have a tendency to be composed by other things. How things break down depends on which system you use to break it down. Music as I have previously written about can be broken down into music...
View ArticleHow. A sub-atomic structure
To begin with the effort of breaking down games into individual parts I need some rules to follow. I’ll begin with making a rule which says that the breakdown needs to have a useful purpose for making...
View ArticleDangers of iterative production techniques, part 1 of n
As I mentioned in a previous post http://gamesartdesign.blogspot.com/2009/03/iterating-towards-value.html there are, from my personal perspective, several ways to cut an iterative process. This post is...
View ArticleFeedback pipelines
Game production use the word ”pipeline” for the technology and behaviors needed for adding data to the end product. This is a great and useful component to the iterative process. There is a system...
View ArticleHypothesis - Bartle types as network agents
About a year ago I took the time to read through this http://www.tp.umu.se/~rosvall/publications/rosvall-phd.pdf which contains some interesting perspectives about the world which I find relevant to...
View ArticleThe complete cat strategy guide for game production
This is a story about a group of agile cats with skills and a passion for games who build a game together. They met somewhere and founded:One Lean and Mean cat machine which will be doing something...
View ArticleThe Symptom of Repeated Success
This is a post about something I have heard about happening from some distance. Organizations working with scrum or similar methodologies reach the conclusion that the methodology does not fit them....
View ArticleEfficiency by Forced Iteration
This is a technique I apply on almost everything I do which has any expressive ambition. I'll call it Forced Iteration, I have not previously though of it as anything which has a name. After...
View ArticleThe first hard Learning of the Cats
This post begins a journey of unpredictable length which describes things the Lean and Mean Cat Team has learned along the way towards achieving significance within the games market. We will begin with...
View ArticleA General Learning of the whole Cat Team
This is a much simpler lesson than the hardest lesson of the cat team. Maybe you shall find it easier to grasp too.Before the Cats got Lean and MeanWhen the Cats were going through the last phases of...
View ArticleThe Cost of Art Forms
This is a relative type of general production cost.Poems are cheaper than PicturesPictures are cheaper than MusicMusic is cheaper than MoviesMovies are cheaper than GamesHence games are the most...
View ArticleAgile Failures
There has been a lot of almost mainstream media whining about how projects fail despite using an agile development methodology. Lots of blog posts about how agile cause trouble and how scrum fails in...
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